Cold Chill of Death
Essentials Dungeon Master's Book

A blast of wintry air hits you s the door swings open. A low, rumbling growl echoes from the chamber, and then you see it – a dragon!

The party had previously returned to the Goblin Lair in search of the lockbox for Traevus and find more information on the mysterious hooded rider.

They had first encountered some goblins and the rider’s black horse. They progressed through the lair also coming across some dire rats and more goblins. Along they way they found out that this lair also had some traps scattered throughout.

They began this session with trying to figure out what to do with the fledgling white dragon. They decided to open a dialogue rather than trying to confront the dragon with force of combat. They dragon named Farallax agreed to let the adventurers proceed through his lair for a share of half the loot they find. Farallax even pointed them towards their target.

After battling a large Hobgoblin named Kurrash who acted as the military leader of the goblins in this lair. He was no match for our adventurers though.

The party found both the mysterious rider named Malareth along with his undead minions. This was the party’s first real combat challenge as Viamas actually fell unconscious during the fight. The adventurers finally emerged victorious and found the now opened lockbox which was to be returned to Traevus.

The party checked one more room as they proceeded to leave the lair. They encountered some crooked town guards. During the fight the advantage swayed in favor of the adventurers and one of the guards suddenly turned on another. It turned out she was doppleganger who shared some history between Traevus and Malareth. Jinix has decided to join the party as Sareth plans to return to her life and family.

Ghost Tower of the Witchlight Fens
Essentials Bonus Adventure

You were sure you knew the way back to town – just follow the tracks to the crossroads, and then it’s only a short trek to Fallcrest. Rain ruined that plan. A sudden cloudburst washed away the tracks, and at some point you got turned around. It will be best to make a fresh start in the morning, so you found a dry place to camp, made a meal of the trail rations in your pack, and drifted off to sleep.

“Bandit scum! You’ll not take me alive!”

Those shouted words rouse you at once. It’s dark. They campfire has died down to glowing coals, so you’ve been asleep for hours, but the night is still dark. Did you dream that voice or was it real?

On their way back to Fallcrest both Sir Houglan and Deth Elf got side trekked. They stumble upon a fellow lone adventurer named Sareth. She is an elf warrior trying to fight off several kobolds. They also add two new party members in Keemdu the Kalashtar Cleric and Viamas the Human Rogue/Sorcerer.

Sareth informs the party that she is on a quest to claim her birthright, a sword once used by her mother until it was stolen from her by a wicked blackguard. The party and her succeed in clearing the Witchlight Fens and recovering her ancestral sword.

Goblin Attack!
Essentials Player's Handbook

The wagon rattles and creaks as it rolls along the old trade road. Traevus, the dwarf merchant beside you, guides a team of mules with a steady hand, more interested in the road ahead than in your attempts at conversation, but that’s part of dwarven nature. Though the sun is low in the sky, you should reach the town of Fallcrest before nightfall.

To your left, the Moon Hills stretch off southward and reach up toward the darkening sky. The fall air grows cooler with night’s approach.M

So begins the adventures of Sir Houglan and Deth Elf. They completed the D&D essentials together even though it is designed to be used as a solo adventure. Let’s face it, I am new to DM’ing, one player is new to D&D and the other is probably even more rusty than I am.

The player’s progressed through the manual with me narrating and they getting familiar with game mechanics and their character sheets.

This adventure introduced the previously mentioned Traevus as and a mysterious Cloaked Rider. They added two quests as they return to town seeking reinforcements.

Q1: Recover and return Traevus’ locked wooden box.
Q2: Find out more about the Cloaked Rider and his connection to the Goblins that attacked the wagon.


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